For 60 FPS
A balanced high preset with lower shadows, reflections, and tuned upscaling is often a healthier starting point than forcing everything down at once.
This is the kind of game where lowering everything blindly can kill atmosphere without necessarily fixing stability. A better approach is usually to cut the heaviest settings first and lean on upscaling if needed.
GTX 1660 6 GB or RX 5500 XT 8 GB.
RTX 2060 Super 8 GB or RX 6600 8 GB.
16 GB at both requirement levels.
The official page also requires an SSD.
A balanced high preset with lower shadows, reflections, and tuned upscaling is often a healthier starting point than forcing everything down at once.
Stutter matters as much as average FPS. If the game feels uneven, do not only look at graphics quality. VRAM, storage, and CPU behavior matter too.
Textures and lighting contribute heavily to the feel of the game, so they are not always the first sacrifice if your hardware still has room.
It is one of the first areas to review if your priority is a smoother and more stable result.
It is not always worth forcing high.
They carry a lot of visual weight, but also a lot of cost. Lowering them one step often creates meaningful headroom.
Useful for balancing quality and performance.
If the game's upscaling implementation is good, this can become the cleanest compromise between sharpness and stability.
Especially helpful on mid-range GPUs.
Windows 11, Intel Core i5-8500 or Ryzen 5 3500, 16 GB RAM, GTX 1660 6 GB or RX 5500 XT 8 GB, DirectX 12, and SSD.
Windows 11, Intel Core i7-8700 or Ryzen 5 5500, 16 GB RAM, RTX 2060 Super 8 GB or RX 6600 8 GB, plus SSD.
Not always. If VRAM is still fine, shadows, reflections, or ray tracing usually return more performance with a smaller hit to the overall look.
No. If stability matters, it is normally one of the first features to review.
Yes, because requirements do not tell you the actual settings mix for your CPU, GPU, RAM, monitor, and FPS goal.